![]() ![]() The advent of live view digital cameras (fixed and interchangeable lens) not only allows software correction of distortion (something impossible in an analog camera), but crucially also lets you see the result of whatever distortion corrections are being applied at the point of shooting, so the preview image matches the captured image. In the film era, distortion correction had to be designed into the imaging lens, and this was (and remains) true for digital SLRs too (the need for the captured image to match what the photographer saw through the viewfinder limits what the camera can do to the shot once taken). It's a process that has divided the forums, with some arguing passionately that it's cheating and that the lenses aren't really as good as they appear, while others maintain that it's the final results that matter, rather than how they're achieved. What's more important, the final image or how it's achieved? Over the past year or so, we've encountered an increasing number of cameras with lenses that capture significantly distorted images which are then corrected using in-camera software. If you were afraid that the Bloody Palace update, announced for release on April 1 st, was an April Fool’s joke then worry no more as, true to their promise, Capcom released the update, yesterday.In-camera distortion correction: Can software ever take the place of optical excellence? Richard Butler looks at the trend towards cameras correcting lens distortion and what it means for photographers. ![]() This is a free update which adds the franchise staple, Bloody Palace challenge mode, which pits the player against 101 waves of increasingly difficult enemies including bosses from the main game. Like the DMC 4 version this mode has 101 floors which must be cleared one by one and is also done against a timer. Run out of health, by playing too recklessly, and you die. Die either way and its back to floor one. It’s testament to just how enjoyable DMC 5’s combat is that killing wave after wave of enemies feels just as fun as the main game. The mode can be played using any of the three currently available characters, Dante, Nero or V. The mode grants obscene amounts of red orbs as a reward for progression, particularly in the second half, so it’s well worth a go if you’re still saving for those high cost ability unlocks. V feels particularly over powered in this mode, as an extra time bonus is awarded for completing a stage without taking damage which V’s ranged skill set excels at. At set levels there are also huge red orb bonuses available depending on the amount of extra time you have on your clock. With V, it’s easy to top an hour of extra time earning hundreds of thousands of bonus red orbs.Įven using V, the challenge does start to mount in the later stages, as with more and more enemies spawning, it does get increasingly difficult to keep him out of harm’s way and he is understandably, lore wise, squishy when hit. However, if you’re new to the mode then V is the best character to start with, and will be able to earn enough orbs, quite quickly, to unlock any remaining abilities. ![]() That said, if you want a challenge then V might not be for you, as he does make at least the first quarter of the mode a serious cake walk. Unlike some of the earlier Bloody Palaces in the series, this version has only 101 floors which has set enemy spawns including bosses every twenty stages. ![]()
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